
Godot VFX | Ultimate Lightning VFX Pack
A downloadable asset pack
Ultimate Lightning VFX Pack
Twelve lightning effects for Godot 4.6+. Domes, strikes, chains, beams and novas. Each one is a single scene with an AnimationPlayer, and every one loops on a 2 second cycle.
dome, ball, aura, tesla, spark, whip, storm, chain, beam, travel, nova, forked
The bolts are not baked frames. The jagged geometry re-rolls many times a second at runtime, so no two loops look identical.
Using it in gameplay
Every scene autoplays and loops. For a one-off strike:
var fx := preload("res://vfx_1/lightning/variants/lightning_forked.tscn").instantiate() add_child(fx) fx.global_position = target var ap: AnimationPlayer = fx.get_node("AnimationPlayer") ap.get_animation(ap.autoplay).loop_mode = Animation.LOOP_NONE ap.animation_finished.connect(func(_n): fx.queue_free())
The animation is named after the variant (forked, storm, and so on), which is why the snippet reads it from ap.autoplay. All of them end faded out.
Tweaking
Select the root node:
- Palette:
core_coloris the hot centre of the bolts,glow_colorthe halo,spark_colorthe glints and embers. - Look:
bolt_jaggednessandbolt_sharpnessreshape the bolts,glow_widthfattens the halo,flicker_dtsets how often the bolts re-roll (0.045 s default, raise it for a lazier crackle). Emission strengths live here too. - Layout / Speed:
effect_scaleresizes,effect_speedretimes. - Textures: the flare, streak, star and spark masks are swappable. Greyscale on black.
Change things from this panel, not on the materials directly. The panel pushes its values onto the materials, so hand edits there get overwritten.
Good to know
- These effects lean hard on emission. Enable Glow in your WorldEnvironment or the bolts will look like flat white lines.
- The bolt re-roll runs in
_processand costs almost nothing (it rebuilds a few short triangle strips). Particle counts are tiny across the family. - Layout points for the chain hops, storm strike positions and forked branches are exported arrays on the root node, so you can reshape those in the inspector without touching code.
Licensing
You're free to use this pack for personal, educational and commercial projects. Modify, adapt, and integrate the Assets into your work.
| Updated | 3 days ago |
| Status | Released |
| Category | Assets |
| Author | Not so cool - (Boring dev) |
| Tags | Animation, Asset Pack, Effects, Godot, Magic, Materials, No AI, Shaders, vfx |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:










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